About

First of all I am delighted to see that you have stumbled upon my website, so a hello and welcome to you!

My name is Sofia Vale Cruz and I am a 3D Cinematic Artist at Blizzard Entertainment. I am specifically a 3D modeler and texture artist which in simplified form means that I build things in a computer generated three-dimensional world space and then I apply color.

The latest projects that I have worked on are World of Warcraft – Wrath of The Lich King, which is an MMORPG (massive multi-player online role playing game), Star Craft II – Wings of Liberty, which is an RTS (real-time strategy) game and the newest expansion for World of Warcraft – Cataclysm. Just before getting hired at Blizzard  Entertainment, I worked on James Cameron’s AVATAR, in the post-production creature art department at Lightstorm Entertainment, as a 3D artist intern.

How I got here is a long story, so I’ll make it short. I was born in Denmark where I also went through the lovely, pampering years of kindergarten and Elementary School. At that time I was really into beating computer games with my brother. So, time went by and after High School I started to work as a model. This job brought me to many different and interesting parts of the world.

After having lived in my suitcase for many years I finally decided to pursue a childhood dream. Ever since playing Space Quest and Loom, and watching Dark Crystal and Legend as a kid, I wanted to become part of creating the wonderful worlds of games and movies. So, I went back to school, got a degree and soon after got my dream job at Blizzard Entertainment.

-Sofia

Copyright © 2008 Sofia Vale Cruz